Effective Camouflage Design Must: Try as One Might, Can’t Always Get White to Look Bright •   Cope w/ the Real 3D Problem –  Assign materials onto a 3D object; not paint pixels into images –  Complex, indirect relationship between materials placements and their manifested appearances •   Trade-off Multiple Scenarios –  Desire that the same object surfaces (fixed camo scheme) manifest different appearances: •   To different viewers •   For various “poses” •   Against various terrains •   Efficiently Search Design Space –  # of possibilites is staggering! – (#paints)^(#surfaces) 3D sphere, coated with white paint If White can’t look Bright on the Bottom, what should one Paint Elsewhere to Compensate? Next Page To PMO Page