Effective Camouflage Design Must:
Try as One Might,
Cant Always Get
White to Look Bright
Cope w/ the Real 3D Problem
Assign materials onto a 3D object;
not paint pixels into images
Complex, indirect relationship
between materials placements and
their manifested appearances
Trade-off Multiple Scenarios
Desire that the same object
surfaces (fixed camo scheme)
manifest different appearances:
To different viewers
For various poses
Against various terrains
Efficiently Search Design Space
# of possibilites is staggering!
(#paints)^(#surfaces)
3D sphere, coated with white paint
If White cant look Bright on the
Bottom, what should one Paint
Elsewhere to Compensate?
Next Page
To PMO Page