Components of SPIRITS
Surface BRDF
3D Geometry
Temperatures
Convection
Conduction to non-
equilibrium interior
Radiative exchange
Hot engine regions
Internal heat
sources and sinks
Aerodynamic
effects
Hierarchical
User-movable parts
(wing flaps, doors,
nozzles)
Energy-conserving
Non-Lambertian
emittance
Non-Lambertian
diffuse and specular
reflectance
Spectral variation
Engine cycle database
Correction for ambient
temperature
Nozzle mixing
External flow using
SPF-II
Spectral/spatial
radiance and
transmittance using
SIRRM-II
Exhaust Plumes
Environment
Spectral sun, earth,
sky, clouds
Atmospheric
radiance/
transmission using
MODTRAN
Outputs
In-band radiance
images
Spectral and in-
band radiant
intensities
Areas
Specialized
output for post-
processing
Scene Rendering
Fully spectral
Integrated body/plume
Transmission through
multiple plume/body
layers
Secondary reflections
Variable spectral
resolution
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